Daniel+Does+violence+in+video+games+effect+people

[] [] [] [] [] [] [] [] [] [] []

Notes -Research has not shown a long term link between violent video games consumption and violence in real life.

-Short term links unproven due to outside factors.

-Video game consumption is on the rise, but violent crimes are on the decline.

-97% of teens play video games, yet only a few commit violent crimes.

-It cannot be proven that those who commit violent acts did so because of video games.

//By//: Daniel A. Murphy Increasing numbers of teens are playing video games; some estimate put the number at ninety-seven percent of teens. With these high numbers, might wonder if violence in video games has an effect on violence in real life. This is highly unlikely. Research has shown over the years that there is no clear long term connection between violence in video games and violence in real life. Any possible short term connection cannot be proven due to outside factors. For example, in one study French college students were taken, and put into two groups. One played violent video games, and the other played nonviolent video games. Then the two groups were taken, and played another game. In this game, two people would try to press a button first. The one who did could play a sound in the other’s ears. That could choose what the sound was, how long, and how loud it was. It was believe that those who played violent video games would play longer, more annoying sounds. However, the outside factors not counted for could larger influence the results, and make them inaccurate, such as if the two people knew each other. Secondly, violent crime has been on the decline in the US since 1933. However, it the last few years, more violent and realistic games have been released. A few examples of such games would be //The Elder Scrolls V: Skyrim// (2011), and //Call of Duty: Ghosts// (2013). If violent video games such as these were causing violent acts in real life than violent crime would be on the rise instead of decline. Finally, we have reverse causation. Basically, what this means is, that instead of violent video games making people; perhaps violent people choose to play violent video games as an outlet to be violent. Although this cannot be always proven, it is likely considering ninety-seven percent play video games, yet only a minute number commit violent acts. With the release of more violent, and realistic video games, and the decreasing violent crime rate, it is unlikely that video game violence effects violence in real life. Furthermore, studies have failed to prove any link. With this known, violent video games do not cause real world violence.
 * //Does Violence in Video Games Affect Real Life Violence?//**