Ricky+do+video+games+cause+aggressive+behavior?

Both. http://www.pbs.org/wgbh/nova/next/body/what-science-knows-about-video-games-and-violence/

not much is known about the effects. The graphics seem realistic but all theories are just that. No factual evidence.

Both. https://artsandsciences.osu.edu/ascent/2013/autumn/do-violent-video-games-fuel-violence

video games cause short term agression. Just playing a bit doesnt effect you, but if you play for extended periods it will

Con. http://www.dailymail.co.uk/news/article-420218/Violent-video-games-make-children-lose-self-control.html

cause decrease in activity in the self control part of the brain. Cause kids to be emotionally charged

Con. http://www.personal.psu.edu/afr3/blogs/siowfa13/2013/12/do-video-games-cause-violence.html

confirms short term aggression

Pro.study shows no signs of agression http://www.personal.psu.edu/afr3/blogs/siowfa13/2013/12/do-video-games-make-kids-more-violent.html

Pro. http://www.massgeneral.org/children/about/newsarticle.aspx?id=3929

no true evidence to support coorelation

Pro. https://star.txstate.edu/node/1228 Gamin more popular while violence on decline pro http://phys.org/news/2014-04-criticism-violent-video-games-decreased.html no evidence and esrb rating there to protect kids

Con. http://www.news.iastate.edu/news/2013/03/26/violentvideogames Frequency of play affects aggression levels Pro. http://www.stetson.edu/portal/stetson-today/2013/10/no-link-between-video-games-gun-violence-says-stetson-university-researcher/ only affects those who are easily influenced like mentally ill or kids.

website

Do Video Games Cause Violence? — NOVA Next | PBS
In-text: (Keim)  Bibliography: Keim, Brandon. 'Do Video Games Cause Violence? — NOVA Next | PBS'. //NOVA Next//. N. p., 2013. Web. 7 May. 2014.

Website

Do Video Games Cause Violence? - SiOWfa13: Science in Our World: Certainty and Controversy
In-text: (Wise) Bibliography: Wise, Joe. 'Do Video Games Cause Violence? - Siowfa13: Science In Our World: Certainty And Controversy'. //Personal.psu.edu//. N. p., 2013. Web. 7 May. 2014. > Video Games and Violence

It is the popular opinion here in America that video games are the cause of violent acts such as school shootings, homicides, or beatings. The truth is there is no evidence to support these claims. The only evidence to these claims is people who are already mentally unstable. In fact, statistics show that violence is on the decline. The evidence is scarce and any arguments could be true of many other things as well.

People have tendency to lay the blame on whatever the can. They always need an answer to everything so they pick the most controversial issues to attack just because they’re easy targets. What is often pointed out too support accusations are the fits of rage that usually come as a result of losing. These momentarily lapses of self-control should not support as evidence though. These usually come from people with low tolerance or self-control to begin with. They tend to be short bursts of frustration that last no more than a few seconds. Besides who doesn’t get mad when they lose?

Any evidence to show that these accusations are true have only existed in subjects who aren’t mentally stable to begin with. Really horrific games have been shown to affect kids some, but only for a short period of time. This has always been the case though which is the reason for the ESRB rating on the box. The same result can be seen when kids watch R-rated movies. The ESRB rating is an approximate measure of how old someone should be before playing a game. This is enforced through the store clerks who always ask for an ID when purchasing a game. These were placed to help prevent kids from getting a hold of content that has been deemed inappropriate for children. Though, these rules can be negated any time a parent decides to purchase these games for their kids. This unfortunately happens way to often.

Their is also contrary and more substantial evidence to show that they do not cause violence. Video games have been increasing in popularity over the years, while violence has been on the decline. If the blame really was correctly placed on video games than they numbers would show a dramatic increase in violent activities such as shootings, beatings, or murders. Since the number of violent acts has been show to decrease by half. These events are shown in parts per 100,000. From 1994 to 2010 the number has fallen to 224 per 100,000. This fraction shows a drastic decrease. There is no denying that the video game industry has been booming. Especially when compared to 10 years ago.

In short all the myths, wives tales, and folktales that tell of the threat of video games on our society remain untrue. They hold no water with a lack of evidence to support their claims. The “evidence” that is available can be the result of many other causes. There are also ways to enforce the rules placed on what games you can by. Rules that are meant to protect those who are susceptible to any of the mature content. >